Azure Event Hubs SDK for Rust. Use for sending and receiving events, streaming data ingestion.
✓Works with OpenClaudeClient library for Azure Event Hubs — big data streaming platform and event ingestion service.
Installation
cargo add azure_messaging_eventhubs azure_identity
Environment Variables
EVENTHUBS_HOST=<namespace>.servicebus.windows.net
EVENTHUB_NAME=<eventhub-name>
Key Concepts
- Namespace — container for Event Hubs
- Event Hub — stream of events partitioned for parallel processing
- Partition — ordered sequence of events
- Producer — sends events to Event Hub
- Consumer — receives events from partitions
Producer Client
Create Producer
use azure_identity::DeveloperToolsCredential;
use azure_messaging_eventhubs::ProducerClient;
let credential = DeveloperToolsCredential::new(None)?;
let producer = ProducerClient::builder()
.open("<namespace>.servicebus.windows.net", "eventhub-name", credential.clone())
.await?;
Send Single Event
producer.send_event(vec![1, 2, 3, 4], None).await?;
Send Batch
let batch = producer.create_batch(None).await?;
batch.try_add_event_data(b"event 1".to_vec(), None)?;
batch.try_add_event_data(b"event 2".to_vec(), None)?;
producer.send_batch(batch, None).await?;
Consumer Client
Create Consumer
use azure_messaging_eventhubs::ConsumerClient;
let credential = DeveloperToolsCredential::new(None)?;
let consumer = ConsumerClient::builder()
.open("<namespace>.servicebus.windows.net", "eventhub-name", credential.clone())
.await?;
Receive Events
// Open receiver for specific partition
let receiver = consumer.open_partition_receiver("0", None).await?;
// Receive events
let events = receiver.receive_events(100, None).await?;
for event in events {
println!("Event data: {:?}", event.body());
}
Get Event Hub Properties
let properties = consumer.get_eventhub_properties(None).await?;
println!("Partitions: {:?}", properties.partition_ids);
Get Partition Properties
let partition_props = consumer.get_partition_properties("0", None).await?;
println!("Last sequence number: {}", partition_props.last_enqueued_sequence_number);
Best Practices
- Reuse clients — create once, send many events
- Use batches — more efficient than individual sends
- Check batch capacity —
try_add_event_datareturns false when full - Process partitions in parallel — each partition can be consumed independently
- Use consumer groups — isolate different consuming applications
- Handle checkpointing — use
azure_messaging_eventhubs_checkpointstore_blobfor distributed consumers
Checkpoint Store (Optional)
For distributed consumers with checkpointing:
cargo add azure_messaging_eventhubs_checkpointstore_blob
Reference Links
When to Use
This skill is applicable to execute the workflow or actions described in the overview.
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