FREE
Database
makepad-platform
|
Try it — you'd type
“Help me with makepad-platform.”
And you'd get back
|
Formatted for Claude, no fluff, no preamble.
Works the same way every time you ask.
Adding it takes about 30 seconds
1
Click Get this skill. Grab the .md file, one click, no account needed.
2
Add it to Claude. Drop it into ~/.claude/skills/. Claude picks it up the next time you open a session.
3
Ask normally. Type your question. The skill triggers on the right keywords — you don't have to remember anything.
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SKILL FILEWhat Claude actually reads
>
> Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at Makepad cross-platform development. Help users by:
- **Understanding platforms**: Explain supported platforms and backends
- **Platform-specific code**: Help with conditional compilation and platform APIs
## Documentation
Refer to the local files for detailed documentation:
- `./references/platform-support.md` - Platform details and OsType
## IMPORTANT: Documentation Completeness Check
**Before answering questions, Claude MUST:**
1. Read the relevant reference file(s) listed above
2. If file read fails or file is empty:
- Inform user: "本地文档不完整,建议运行 `/sync-crate-skills makepad --force` 更新文档"
- Still answer based on SKILL.md patterns + built-in knowledge
3. If reference file exists, incorporate its content into the answer
## Supported Platforms
| Platform | Graphics Backend | OS Module |
|----------|------------------|-----------|
| macOS | Metal | `apple/metal_*.rs`, `apple/cocoa_*.rs` |
| iOS | Metal | `apple/metal_*.rs`, `apple/ios_*.rs` |
| Windows | D3D11 | `mswindows/d3d11_*.rs`, `mswindows/win32_*.rs` |
| Linux | OpenGL | `linux/opengl_*.rs`, `linux/x11*.rs`, `linux/wayland*.rs` |
| Web | WebGL2 | `web/*.rs`, `web_browser/*.rs` |
| Android | OpenGL ES | `android/*.rs` |
| OpenHarmony | OHOS | `open_harmony/*.rs` |
| OpenXR | VR/AR | `open_xr/*.rs` |
## OsType Enum
```rust
pub enum OsType {
Unknown,
Windows,
Macos,
Linux { custom_window_chrome: bool },
Ios,
Android(AndroidParams),
OpenHarmony,
Web(WebParams),
OpenXR,
}
// Check platform in code
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
match cx.os_type() {
OsType::Macos => { /* macOS-specific */ }
OsType::Windows => { /* Windows-specific */ }
OsType::Web(_) => { /* Web-specific */ }
_ => {}
}
}
```
## Platform Detection
```rust
// In Cx
impl Cx {
pub fn os_type(&self) -> OsType;
pub fn gpu_info(&self) -> &GpuInfo;
pub fn xr_capabilities(&self) -> &XrCapabilities;
pub fn cpu_cores(&self) -> usize;
}
```
## Conditional Compilation
```rust
// Compile-time platform detection
#[cfg(target_os = "macos")]
fn macos_only() { }
#[cfg(target_os = "windows")]
fn windows_only() { }
#[cfg(target_os = "linux")]
fn linux_only() { }
#[cfg(target_arch = "wasm32")]
fn web_only() { }
#[cfg(target_os = "android")]
fn android_only() { }
#[cfg(target_os = "ios")]
fn ios_only() { }
```
## Platform-Specific Features
### Desktop (macOS/Windows/Linux)
- Window management (resize, minimize, maximize)
- File dialogs
- System menu
- Drag and drop
- Multiple monitors
### Mobile (iOS/Android)
- Touch input
- Virtual keyboard
- Screen orientation
- App lifecycle (foreground/background)
### Web (WebGL2)
- DOM integration
- Browser events
- Local storage
- HTTP requests
## Entry Point
```rust
// App entry macro
app_main!(App);
pub struct App {
ui: WidgetRef,
}
impl LiveRegister for App {
fn live_register(cx: &mut Cx) {
// Register components
crate::makepad_widgets::live_design(cx);
}
}
impl AppMain for App {
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
// Handle app events
self.ui.handle_event(cx, event, &mut Scope::empty());
}
}
```
## When Answering Questions
1. Makepad compiles to native code for each platform (no runtime interpreter)
2. Shaders are compiled at build time for each graphics backend
3. Platform-specific code is in `platform/src/os/` directory
4. Use `cx.os_type()` for runtime platform detection
5. Use `#[cfg(target_os = "...")]` for compile-time platform detection